AI Insights · Timothy · April 2022
Top 5 3D Anime Games Performance in Italy Q1 2022
In the first quarter of 2022, the top 5 3D anime games in Italy showcased varied performances across downloads, revenue, and active users, with some notable trends.
In the first quarter of 2022, Italy saw intriguing performance trends from the top 5 3D anime games on a unified platform. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Genshin Impact: Natlan Launch had a dynamic quarter. Weekly revenue peaked at around $207K in late January and remained strong throughout the period, closing March with approximately $204K. Downloads fluctuated, reaching a high of 26K in mid-January before settling at around 20K by the end of March. Active users showed consistent engagement, maintaining figures around 120K to 130K throughout the quarter.
DRAGON BALL LEGENDS experienced a notable revenue spike at the start of the quarter, peaking at approximately $249K in the last week of December. Revenues saw a decline in early January but had a resurgence in mid-March, reaching around $87K. Weekly downloads showed a gradual decline, starting at around 14K in late December and falling to approximately 6K by the end of March. Active users saw a gradual decrease from 167K to around 118K over the quarter.
The Seven Deadly Sins showed a mixed performance. Weekly revenue saw a notable peak of $73K in early January but gradually decreased to around $18K by the end of March. Downloads were modest, peaking at around 5K in early January and then dropping to approximately 1.3K by the end of March. Active users remained relatively stable, fluctuating between 31K and 41K throughout the quarter.
Captain Tsubasa: Dream Team had a steady quarter with weekly revenues peaking at about $36K in early January and maintaining around $23K by the end of March. Downloads were relatively low, with a high of 2K in late February. Active users remained consistent, hovering around 3K to 4K throughout the quarter.
Yu-Gi-Oh! Master Duel, released in late January, had a strong start with weekly downloads peaking at around 62K in its launch week. Revenues were robust initially, reaching approximately $41K in late January but gradually declined to around $10K by the end of March. Active users also saw a peak of 70K in early February, with a gradual decline to around 40K by the end of the quarter.
These insights into the performance of top 3D anime games in Italy for Q1 2022 are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.